From: Eric Anholt Date: Tue, 3 Jul 2018 10:05:13 -0700 Subject: drm/v3d: Remove unnecessary dma_fence_ops. Git-commit: e0d018119ae82cbde32c1d4f8e9b8d8f43a3c88a Patch-mainline: v4.19-rc1 References: FATE#326289 FATE#326079 FATE#326049 FATE#322398 FATE#326166 The dma-fence core as of commit 418cc6ca0607 ("dma-fence: Make ->wait callback optional") provides appropriate defaults for these methods. Signed-off-by: Eric Anholt Cc: Daniel Vetter Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-2-eric@anholt.net Reviewed-by: Alex Deucher Acked-by: Daniel Vetter Acked-by: Petr Tesarik --- drivers/gpu/drm/v3d/v3d_fence.c | 12 ------------ 1 file changed, 12 deletions(-) --- a/drivers/gpu/drm/v3d/v3d_fence.c +++ b/drivers/gpu/drm/v3d/v3d_fence.c @@ -35,19 +35,7 @@ static const char *v3d_fence_get_timelin return "v3d-render"; } -static bool v3d_fence_enable_signaling(struct dma_fence *fence) -{ - return true; -} - const struct dma_fence_ops v3d_fence_ops = { .get_driver_name = v3d_fence_get_driver_name, .get_timeline_name = v3d_fence_get_timeline_name, - .enable_signaling = v3d_fence_enable_signaling, - /* Each of our fences gets signaled as complete by the IRQ - * handler, so we rely on the core's tracking of signaling. - */ - .signaled = NULL, - .wait = dma_fence_default_wait, - .release = dma_fence_free, };