7bc5804e14861410cdf8572ffef05605 nightly1629 dimstar_suse round 2 nintendo 3ds emulator. 844709 c66d8dd3278008c64acb7f737514b99e nightly1659 dimstar_suse Automatic submission by obs-autosubmit 856019 5f0483b02223c82c1dadfee06ea50227 nightly1696 RBrownSUSE Automatic submission by obs-autosubmit 878896 fa12a958e68ceb48f7b15679a49d35b3 nightly1711 dimstar_suse Automatic submission by obs-autosubmit 895077 dc127d035cdf714acfde4006675abc42 nightly1721 dimstar_suse Automatic submission by obs-autosubmit 916925 348fd3e46b7d755ac85a77e21677cb81 nightly1730 dimstar_suse - Update to version nightly1730: * fix build on glibc 2.34 (#5872) * Update translations (2021-10-16) (#5867) - Update to version nightly1728: * gl_format_reinterpreter.cpp: attempt to skip D24S8 to RGBA8 reinterpretation fast path for older nvidia GPUs, - Update to version nightly1727: * video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported (#5785) * Update README.md (#5855) * (zhaowenlan1779) android/applets: Implement Mii Selector * gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported * gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES * video_core/CMakeLists.txt: Use toolchain cmake in shader header generator * gl_shader_decompiler: Improve performance of accurate_mul on Android. * Shield TV driver bug workaround * gl_shader_gen.cpp:fix implicit type conversion error for gles * common/logging: Create a new backed for android's logcat * gl_shader_util: Specify default precision for uimage2D * video_core: implement optimized D24S8->RGBA8 reinterpreters * Use immutable storage when available * android: disable OpenGL debug message again * video_core: implement GLES depth/stencil downloads * video_core: fix texture filters in GLES * android: Update .gitignore for CXX compile cache. * android: renderer_opengl: Various fixes for GLES. * android: log: TrimSourcePath: Cannot be constexpr. * android: video_core: Enable HW shadows and texture barrier on GLES. * video_core: gl_shader_manager: Only set shader samplers on fragment shader. * android: video_core: Require GLES 3.2 in shaders. * android: video_core: gl_rasterizer_cache: Make cache access thread safe. * android: audio_core: Remove noisy log. * core/CmakeLists.txt: correct mic.h order * android: renderer_opengl: Partially implement glLogicOp on GLES. * android: renderer_opengl: Optimize GetTexImageOES and fix bugs. * android: gl_rasterizer_cache: Skip costly shutdown procedure. * (jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status * Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain * use separate texture buffer for light and fog - Update to version nightly1724: * dsp_interface: Move sink to the last in member list (#5844) - Update to version nightly1723: * CI: Decouple clang-format from the linux build matrix (#5838) * core.h: remove nodiscard for SendSignal (#5837) 927178 d95e26c4f3c7ae0e6fccdf405325a83f nightly1733 dimstar_suse Automatic submission by obs-autosubmit 931300 aa02c740dd62718d40f8ffeb103d2b3c nightly1734 dimstar_suse 933586 6b30deca8ce7c0f6284a615c29f877ca nightly1734 dimstar_suse 937366 cededb4a9f9938c127c755901a7bcd3a nightly1737 dimstar_suse Automatic submission by obs-autosubmit 942236 8452c9e227b19b7c2dfb5609fd2e0fa8 nightly1741 dimstar_suse Automatic submission by obs-autosubmit 946794 1c3754076dea1cedd04e042f8cb5fb18 nightly1748 dimstar_suse Automatic submission by obs-autosubmit 950741