7bc5804e14861410cdf8572ffef05605nightly1629dimstar_suseround 2 nintendo 3ds emulator.844709c66d8dd3278008c64acb7f737514b99enightly1659dimstar_suseAutomatic submission by obs-autosubmit8560195f0483b02223c82c1dadfee06ea50227nightly1696RBrownSUSEAutomatic submission by obs-autosubmit878896fa12a958e68ceb48f7b15679a49d35b3nightly1711dimstar_suseAutomatic submission by obs-autosubmit895077dc127d035cdf714acfde4006675abc42nightly1721dimstar_suseAutomatic submission by obs-autosubmit916925348fd3e46b7d755ac85a77e21677cb81nightly1730dimstar_suse- Update to version nightly1730:
* fix build on glibc 2.34 (#5872)
* Update translations (2021-10-16) (#5867)
- Update to version nightly1728:
* gl_format_reinterpreter.cpp: attempt to skip D24S8 to RGBA8 reinterpretation fast path for older nvidia GPUs,
- Update to version nightly1727:
* video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported (#5785)
* Update README.md (#5855)
* (zhaowenlan1779) android/applets: Implement Mii Selector
* gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
* gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
* video_core/CMakeLists.txt: Use toolchain cmake in shader header generator
* gl_shader_decompiler: Improve performance of accurate_mul on Android.
* Shield TV driver bug workaround
* gl_shader_gen.cpp:fix implicit type conversion error for gles
* common/logging: Create a new backed for android's logcat
* gl_shader_util: Specify default precision for uimage2D
* video_core: implement optimized D24S8->RGBA8 reinterpreters
* Use immutable storage when available
* android: disable OpenGL debug message again
* video_core: implement GLES depth/stencil downloads
* video_core: fix texture filters in GLES
* android: Update .gitignore for CXX compile cache.
* android: renderer_opengl: Various fixes for GLES.
* android: log: TrimSourcePath: Cannot be constexpr.
* android: video_core: Enable HW shadows and texture barrier on GLES.
* video_core: gl_shader_manager: Only set shader samplers on fragment shader.
* android: video_core: Require GLES 3.2 in shaders.
* android: video_core: gl_rasterizer_cache: Make cache access thread safe.
* android: audio_core: Remove noisy log.
* core/CmakeLists.txt: correct mic.h order
* android: renderer_opengl: Partially implement glLogicOp on GLES.
* android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
* android: gl_rasterizer_cache: Skip costly shutdown procedure.
* (jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
* Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain
* use separate texture buffer for light and fog
- Update to version nightly1724:
* dsp_interface: Move sink to the last in member list (#5844)
- Update to version nightly1723:
* CI: Decouple clang-format from the linux build matrix (#5838)
* core.h: remove nodiscard for SendSignal (#5837)
927178d95e26c4f3c7ae0e6fccdf405325a83fnightly1733dimstar_suseAutomatic submission by obs-autosubmit931300aa02c740dd62718d40f8ffeb103d2b3cnightly1734dimstar_suse9335866b30deca8ce7c0f6284a615c29f877canightly1734dimstar_suse937366cededb4a9f9938c127c755901a7bcd3anightly1737dimstar_suseAutomatic submission by obs-autosubmit9422368452c9e227b19b7c2dfb5609fd2e0fa8nightly1741dimstar_suseAutomatic submission by obs-autosubmit9467941c3754076dea1cedd04e042f8cb5fb18nightly1748dimstar_suseAutomatic submission by obs-autosubmit950741