Blob Blame History Raw
<revisionlist>
  <revision rev="1" vrev="1">
    <srcmd5>a5dd6b11d73680e6efcb54fb70e7ddf7</srcmd5>
    <version>0.0.26~git20230109</version>
    <time>1675690949</time>
    <user>dimstar_suse</user>
    <comment>RPCS3 is a PlayStation 3 emulator</comment>
    <requestid>1063394</requestid>
  </revision>
  <revision rev="2" vrev="1">
    <srcmd5>93d86088ab5315aa89b1264e84490e2c</srcmd5>
    <version>0.0.26~git20230205</version>
    <time>1676148961</time>
    <user>dimstar_suse</user>
    <comment>- Update to version 0.0.26~git20230205:
  * cellVdec: Fix AU decode count on callback (#13342)
  * CLI: add option to boot rsx capture
  * Clarify unknown type log message
  * Replace std::filesystem::u8path with TODO
  * Fix package installation exit condition after error occured
  * Improve logging during package installations
  * rsx: Formatting change
  * rsx/overlays: Force disable rounded rectangles on macOS
  * rsx/overlays: Support disabling vertex-snap on a per-draw-call basis
  * rsx/overlays: Remove workaround no longer required
  * rsx: Unify UI rendering shaders
  * sys_game: Implemented sys_game_board_storage_write() &amp; Made it modifiable
  * sys_prx: Fix PRX module filename reading (#13339)
  * Add more disconnected limitations in sys_net
  * rsx/overlays: Re-export spinner
  * Update wolfssl from 5.5.0 to 5.5.4
  * Update FAudio from 22.08 to 23.02
  * - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used)
  * rsx/overlays/message-queue: Do not fade albedo, only alpha
  * GUI: Remove ANSI color code from TTY
  * Game list: Use the latest game icon instead of 1.00's (#13340)
  * SDL: Fix button presses
  * Remove obsolete shader compilation hint settings
  * rsx/overlays: Cache the loading animated icon
  * rsx/overlays: Make animation caching possible
  * rsx/overlays: Work around some commitee grandstanding shenanigans
  * rsx/overlays: Minor fixups
  * rsx/overlays: Ellide redundant clock read
  * rsx/overlays: Add time unit to some measured variables
  * rsx/overlays: Shorten notification fadeout
  * rsx/overlays: Fix msvc project files
  * rsx/overlays: Naming sense
  * rsx/overlays: Remove redundant resize
  * rsx/overlay: Some cleanup in animated icon class
  * rsx: Reverse declaration order for animated icon
  * cmake: Add shader compile notification to build system
  * rsx/overlays: Move shader compiling notification to a separate cpp file
  * rsx/overlays: Darken background a bit
  * rsx: Lower shader notification duration to 5 seconds
  * rsx: Remove unnecessary debug pragma
  * rsx: Implement overlay message queue stacking
  * ui: Add 24x24 loading animation
  * build: Fix linux build
  * rsx: Use animated icon and message queue for shader compiler notifications
  * rsx: Fix message queue order and positioning
  * rsx: Add support for rounded rectangles
  * rsx: Implement notification queue
  * System.cpp: Do not create VFS directories outside of RPCS3 dir (#13311)
  * overlays/osk: fix y offset direction facepalm
  * cellOskDialog: improve kb event hook callback
  * overlays/osk: clear on enter
  * overlays/osk: Do not render preview background in separate windows mode
  * overlays/osk: show dialog on key input
  * overlays/osk: Clear text properly in continuous mode
  * cellOskDialog: don't wait for osk event_hook_callback
  * overlays/osk: hide title in separate window mode
  * overlays/osk: fix dialog positioning
  * cellOskDialog: use getter instead of weak_ptr
  * overlays: allow keyboard input if pads are intercepted
  * overlays/osk: fix cellOskDialogExtInputDeviceLock
  * overlays: don't flip if the overlay is invisible
  * overlays/osk: keep dialog open in continuous mode
  * overlays/osk: handle input device change
  * overlays/osk: visualize separate windows
  * rsx: Ignore bad face mode configuration
  * Print LV2 Syscall Usage only if increased since last print
  * readme: Remove Azure, rename Cirrus CI badges
  * evdev_gun: enable udev code on BSDs
  * Update MoltenVK to 1.2.2 (VK 1.3.239)
  * vk: Drop deprecated (239) and removed (240) header
  * Fix SDL CMake warnings
  * SPU LLVM: Minor SUMB AVX-512 path optimization - Tweak shuffle to allow LLVM to emit a cheap blend instruction instead of the expensive VPERMI2W instruction
  * input: fix dynamic pad handler mode reset
  * perfoverlay: fix minimal graph min/max calculation
  * Qt: fix vfs dialog usb tab cast
  * sys_usbd: Improved usb_handler_thread timing
  * USIO: Always resize the response vector to the given size
  * sys_game: Implemented sys_game_get_rtc_status() &amp; Updated sys_game_board_storage_read()
  * rsx: Remove framebuffer_status_valid flag and move to state
  * rsx: Fix graphics state foot-gun
  * Allow unbinding pad buttons by right clicking (#13283)
  * Whitelist EA Active 2 accessories
  * sys_usbd: fix usb handler deinitialization
  * Deprecate HDD0/disc, make RPCS3/games movable (#13265)
  * macOS CI: move to AArch64 VM (x64 builds) (#13155)
  * overlays: do not open home menu in VSH
  * overlays: add simple home menu
  * overlays/osk: move pointer variables to fxo
  * overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset
  * overlays/osk: Fix layout and positioning
  * cellOskDialog: cellOskDialogSetSeparateWindowOption
  * cellOskDialog: improve dictionary functions
  * overlays/osk: implement first osk pointer
  * overlays/osk: implement scaling
  * overlays/osk: align osk position
  * cellOskDialog: fix error check and improve initialKeyLayout logic
  * overlays/osk: implement &quot;support languages&quot;
  * Fix emucore.vcxproj.filters
  * Fix BUILDING.md Vulkan SDK Version
  * Thread: silence -Wsign-compare on FreeBSD aarch64
  * USIO: Do not crash simply due to invalid commands
  * sys_usbd: Added buffer null check for sys_usbd_transfer_data()
  * sys_fs: Improved sys_fs_fcntl(0xc0000015&amp;0xc000001c)
  * USB: Added VFS USB mass storage devices to the USB device list
  * overlays: fix indentation
  * Recording: Fix possible encoder segfault
  * cellUserInfo: fix potentially locked user dialogs
  * input: move config getters to base class
  * input: fix ds4 led/rumble in pad settings
  * rsx: Fix inadvertent signal override for MSAA
  * rsx: Allow vertex fetch from uninitialized register
  * Qt: add system cmd dialog
  * Qt: Remove CELL_SYSUTIL_SYSTEM_MENU_CLOSE menu option
  * Add output scaling filtering options, migrate FSR checkbox to these options
  * rsx: Fix some pipe state signal propagation routines
  * PRX/savestates/VSH: Associate PRX with library, fix VSH browser (#13221)
  * Qt: Allow users to create shortcuts for existing bootable entries even after canceling the installation
  * Qt: more package install fixes
  * Qt: fix some package install cancellation issues
  * package_reader: fix some warnings
  * vk: Bump max number of suppported inline draw calls to 32k
  * rsx/vk: Fix some problems with dynamic state updates
  * vk: Avoid loading the whole dynamic state properties if only the shader changed
  * rsx: Simplify the debug overlay print text routines.
  * vk: Switch programs if the primitive type changed
  * Fix GCC11 compilation
  * Fix compilation
  * glsl: Update fog enums in shaders
  * rsx: Propagate decode failures up the chain.
  * Fix GCC compilation
  * rsx: Use gcm cast to handle input enum validation
  * rsx: Fix printing of expected values
  * vk: Short-circuit program load if state did not change
  * rsx: Do not call a dynamic function to simply test-and-set. Do it inline.
  * vk: Fix rare crash when handling mixed depth format types
  * rsx: Improve performance by using an integral type to indicate error
  * rsx: Fix vertex decode
  * rsx: Fixup vertex enums in shaders
  * refactor: Fix build
  * Refactor gcm enums
  * rsx/lv2: Refactor DMA control stuff after VSH work
  * rsx: Minor refactoring RSXThread
  * USIO: Backup file fixup
  * Qt: move progress indication to own handler
  * Qt: use play_sound callback instead of QSound
  * cellMouse: decrease some log levels
  * Fix some includes and warnings
  * USIO: Emulation Performance Optimization
  * Qt: add shortcut manager
  * Set LSApplicationCategoryType to games
  * pine: fix some warnings
  * pine: simplify writing strings
  * pine: replace goto with lambda
  * Input: ignore F11 in keyboard pad handler (starts/stops recordings)
  * Qt: Disable ESC to exit fullscreen if kb shortcuts are disabled
  * Improve error logging
  * Unbreak BSD
  * VSH Improvements (#13172)
</comment>
    <requestid>1064233</requestid>
  </revision>
</revisionlist>