Blob Blame History Raw
--- Maelstrom-netd.c.orig	2000-02-12 10:58:59.000000000 +0100
+++ Maelstrom-netd.c	2014-09-27 23:26:39.992588584 +0200
@@ -9,8 +9,11 @@
 #include <sys/time.h>
 #include <sys/socket.h>
 #include <netinet/in.h>
+#include <arpa/inet.h>
 #include <netdb.h>
 #include <unistd.h>
+#include <stdlib.h>
+#include <string.h>
 
 /* We wait in a loop for players to connect and tell us how many people
    are playing.  Then, once all players have connected, then we broadcast