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From: Chris Wilson <chris@chris-wilson.co.uk>
Date: Thu, 31 May 2018 09:22:44 +0100
Subject: drm/i915: "Race-to-idle" after switching to the kernel context
Git-commit: 0606035fcab6b2630b0d95a5b31e235ec9ad5642
Patch-mainline: v4.19-rc1
References: FATE#326289 FATE#326079 FATE#326049 FATE#322398 FATE#326166

During suspend we want to flush out all active contexts and their
rendering. To do so we queue a request from the kernel's context, once
we know that request is done, we know the GPU is completely idle. To
speed up that switch bump the GPU clocks.

Switching to the kernel context prior to idling is also used to enforce
a barrier before changing OA properties, and when evicting active
rendering from the global GTT. All cases where we do want to
race-to-idle.

v2: Limit the boosting to only the switch before suspend.
v3: Limit it to the wait-for-idle on suspend.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: David Weinehall <david.weinehall@linux.intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Tested-by: David Weinehall <david.weinehall@linux.intel.com> #v1
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180531082246.9763-2-chris@chris-wilson.co.uk

Acked-by: Petr Tesarik <ptesarik@suse.com>
---
 drivers/gpu/drm/i915/i915_gem.c     |   27 +++++++++++++++++++++++++--
 drivers/gpu/drm/i915/i915_request.h |    1 +
 2 files changed, 26 insertions(+), 2 deletions(-)

--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -3736,7 +3736,29 @@ i915_gem_wait_ioctl(struct drm_device *d
 
 static int wait_for_timeline(struct i915_timeline *tl, unsigned int flags)
 {
-	return i915_gem_active_wait(&tl->last_request, flags);
+	struct i915_request *rq;
+	long ret;
+
+	rq = i915_gem_active_get_unlocked(&tl->last_request);
+	if (!rq)
+		return 0;
+
+	/*
+	 * "Race-to-idle".
+	 *
+	 * Switching to the kernel context is often used a synchronous
+	 * step prior to idling, e.g. in suspend for flushing all
+	 * current operations to memory before sleeping. These we
+	 * want to complete as quickly as possible to avoid prolonged
+	 * stalls, so allow the gpu to boost to maximum clocks.
+	 */
+	if (flags & I915_WAIT_FOR_IDLE_BOOST)
+		gen6_rps_boost(rq, NULL);
+
+	ret = i915_request_wait(rq, flags, MAX_SCHEDULE_TIMEOUT);
+	i915_request_put(rq);
+
+	return ret < 0 ? ret : 0;
 }
 
 static int wait_for_engines(struct drm_i915_private *i915)
@@ -5011,7 +5033,8 @@ int i915_gem_suspend(struct drm_i915_pri
 
 		ret = i915_gem_wait_for_idle(dev_priv,
 					     I915_WAIT_INTERRUPTIBLE |
-					     I915_WAIT_LOCKED);
+					     I915_WAIT_LOCKED |
+					     I915_WAIT_FOR_IDLE_BOOST);
 		if (ret && ret != -EIO)
 			goto err_unlock;
 
--- a/drivers/gpu/drm/i915/i915_request.h
+++ b/drivers/gpu/drm/i915/i915_request.h
@@ -267,6 +267,7 @@ long i915_request_wait(struct i915_reque
 #define I915_WAIT_INTERRUPTIBLE	BIT(0)
 #define I915_WAIT_LOCKED	BIT(1) /* struct_mutex held, handle GPU reset */
 #define I915_WAIT_ALL		BIT(2) /* used by i915_gem_object_wait() */
+#define I915_WAIT_FOR_IDLE_BOOST BIT(3)
 
 static inline u32 intel_engine_get_seqno(struct intel_engine_cs *engine);