From: David Francis <David.Francis@amd.com>
Date: Thu, 19 Jul 2018 15:48:24 -0400
Subject: drm/amd/display: Destroy aux_engines only once
Git-commit: d90e9a3bf5e747f0e3b0c8bec96d8699493f63ab
Patch-mainline: v4.19-rc1
References: FATE#326289 FATE#326079 FATE#326049 FATE#322398 FATE#326166
[Why]
In the dce112 function to destroy the resource pool, engines
(the aux engines) is destroyed twice. This has no ill effects
but is a tad redundant.
[How]
Remove the redundant call
Signed-off-by: David Francis <David.Francis@amd.com>
Reviewed-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Petr Tesarik <ptesarik@suse.com>
---
drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c | 3 ---
1 file changed, 3 deletions(-)
--- a/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c
+++ b/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c
@@ -677,9 +677,6 @@ static void destruct(struct dce110_resou
pool->base.timing_generators[i] = NULL;
}
- if (pool->base.engines[i] != NULL)
- dce110_engine_destroy(&pool->base.engines[i]);
-
}
for (i = 0; i < pool->base.stream_enc_count; i++) {