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From: Tomi Valkeinen <tomi.valkeinen@ti.com>
Date: Thu, 18 May 2017 11:51:51 +0300
Subject: drm/omap: fix tiled buffer stride calculations
Git-commit: cc8dd7661ccc2d8dc88921da8e6cc7c2fcdb0341
Patch-mainline: v4.13-rc1
References: FATE#326289 FATE#326079 FATE#326049 FATE#322398 FATE#326166

omap_gem uses page alignment for buffer stride. The related calculations
are a bit off, though, as byte stride of 4096 gets aligned to 8192,
instead of 4096.

This patch changes the code to use DIV_ROUND_UP(), which fixes those
calculations and makes them more readable.

Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Petr Tesarik <ptesarik@suse.com>
---
 drivers/gpu/drm/omapdrm/omap_gem.c |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

--- a/drivers/gpu/drm/omapdrm/omap_gem.c
+++ b/drivers/gpu/drm/omapdrm/omap_gem.c
@@ -182,7 +182,7 @@ static void evict_entry(struct drm_gem_o
 	size_t size = PAGE_SIZE * n;
 	loff_t off = mmap_offset(obj) +
 			(entry->obj_pgoff << PAGE_SHIFT);
-	const int m = 1 + ((omap_obj->width << fmt) / PAGE_SIZE);
+	const int m = DIV_ROUND_UP(omap_obj->width << fmt, PAGE_SIZE);
 
 	if (m > 1) {
 		int i;
@@ -424,7 +424,7 @@ static int fault_2d(struct drm_gem_objec
 	 * into account in some of the math, so figure out virtual stride
 	 * in pages
 	 */
-	const int m = 1 + ((omap_obj->width << fmt) / PAGE_SIZE);
+	const int m = DIV_ROUND_UP(omap_obj->width << fmt, PAGE_SIZE);
 
 	/* We don't use vmf->pgoff since that has the fake offset: */
 	pgoff = (vmf->address - vma->vm_start) >> PAGE_SHIFT;