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From: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Date: Wed, 28 Feb 2018 17:18:44 +0000
Subject: drm/i915: Wedged engine mask makes more sense in hex
Git-commit: c27557ab56bc943c59ea353bfcb6fc37a6f7b728
Patch-mainline: v4.17-rc1
References: FATE#326289 FATE#326079 FATE#326049 FATE#322398 FATE#326166

In decimal its just a weird big number, while in hex can actually log
which engines were requested to be wedged.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: https://patchwork.freedesktop.org/patch/msgid/20180228171844.20006-1-tvrtko.ursulin@linux.intel.com

Acked-by: Petr Tesarik <ptesarik@suse.com>
---
 drivers/gpu/drm/i915/i915_debugfs.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

--- a/drivers/gpu/drm/i915/i915_debugfs.c
+++ b/drivers/gpu/drm/i915/i915_debugfs.c
@@ -3976,7 +3976,8 @@ i915_wedged_set(void *data, u64 val)
 		engine->hangcheck.stalled = true;
 	}
 
-	i915_handle_error(i915, val, "Manually setting wedged to %llu", val);
+	i915_handle_error(i915, val, "Manually set wedged engine mask = %llx",
+			  val);
 
 	wait_on_bit(&i915->gpu_error.flags,
 		    I915_RESET_HANDOFF,