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From: Deepak Rawat <drawat@vmware.com>
Date: Thu, 13 Sep 2018 12:46:10 +0200
Subject: drm/vmwgfx: Don't impose STDU limits on framebuffer size
Git-commit: a4bd815a94b7aae27e2413f2ce7b458f9843b8ae
Patch-mainline: v4.19-rc5
References: FATE#326289 FATE#326079 FATE#326049 FATE#322398 FATE#326166

If framebuffers are larger, we create bounce surfaces that are within
STDU limits.

Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Acked-by: Petr Tesarik <ptesarik@suse.com>
---
 drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c    |   25 -------------------------
 drivers/gpu/drm/vmwgfx/vmwgfx_surface.c |   24 ++++++++++++++----------
 2 files changed, 14 insertions(+), 35 deletions(-)

--- a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
@@ -1600,31 +1600,6 @@ int vmw_kms_stdu_init_display(struct vmw
 
 	dev_priv->active_display_unit = vmw_du_screen_target;
 
-	if (dev_priv->capabilities & SVGA_CAP_3D) {
-		/*
-		 * For 3D VMs, display (scanout) buffer size is the smaller of
-		 * max texture and max STDU
-		 */
-		uint32_t max_width, max_height;
-
-		max_width = min(dev_priv->texture_max_width,
-				dev_priv->stdu_max_width);
-		max_height = min(dev_priv->texture_max_height,
-				 dev_priv->stdu_max_height);
-
-		dev->mode_config.max_width = max_width;
-		dev->mode_config.max_height = max_height;
-	} else {
-		/*
-		 * Given various display aspect ratios, there's no way to
-		 * estimate these using prim_bb_mem.  So just set these to
-		 * something arbitrarily large and we will reject any layout
-		 * that doesn't fit prim_bb_mem later
-		 */
-		dev->mode_config.max_width = 8192;
-		dev->mode_config.max_height = 8192;
-	}
-
 	vmw_kms_create_implicit_placement_property(dev_priv, false);
 
 	for (i = 0; i < VMWGFX_NUM_DISPLAY_UNITS; ++i) {
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
@@ -1404,22 +1404,17 @@ int vmw_surface_gb_priv_define(struct dr
 	*srf_out = NULL;
 
 	if (for_scanout) {
-		uint32_t max_width, max_height;
-
 		if (!svga3dsurface_is_screen_target_format(format)) {
 			DRM_ERROR("Invalid Screen Target surface format.");
 			return -EINVAL;
 		}
 
-		max_width = min(dev_priv->texture_max_width,
-				dev_priv->stdu_max_width);
-		max_height = min(dev_priv->texture_max_height,
-				 dev_priv->stdu_max_height);
-
-		if (size.width > max_width || size.height > max_height) {
+		if (size.width > dev_priv->texture_max_width ||
+		    size.height > dev_priv->texture_max_height) {
 			DRM_ERROR("%ux%u\n, exceeds max surface size %ux%u",
 				  size.width, size.height,
-				  max_width, max_height);
+				  dev_priv->texture_max_width,
+				  dev_priv->texture_max_height);
 			return -EINVAL;
 		}
 	} else {
@@ -1495,8 +1490,17 @@ int vmw_surface_gb_priv_define(struct dr
 	if (srf->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
 		srf->res.backup_size += sizeof(SVGA3dDXSOState);
 
+	/*
+	 * Don't set SVGA3D_SURFACE_SCREENTARGET flag for a scanout surface with
+	 * size greater than STDU max width/height. This is really a workaround
+	 * to support creation of big framebuffer requested by some user-space
+	 * for whole topology. That big framebuffer won't really be used for
+	 * binding with screen target as during prepare_fb a separate surface is
+	 * created so it's safe to ignore SVGA3D_SURFACE_SCREENTARGET flag.
+	 */
 	if (dev_priv->active_display_unit == vmw_du_screen_target &&
-	    for_scanout)
+	    for_scanout && size.width <= dev_priv->stdu_max_width &&
+	    size.height <= dev_priv->stdu_max_height)
 		srf->flags |= SVGA3D_SURFACE_SCREENTARGET;
 
 	/*