Blob Blame History Raw
From b6961e61f269e559e8f7f1623855a8644e0fc3f8 Mon Sep 17 00:00:00 2001
From: Thomas Zimmermann <tzimmermann@suse.de>
Date: Tue, 3 Aug 2021 14:59:25 +0200
Subject: drm/simpledrm: Use offset-adjusted shadow-plane mapping
Git-commit: 8b9b88b94b96dbd9aad888ac2c730a9e3ffa4ec3
Patch-mainline: v5.15-rc1
References: jsc#PED-1166 jsc#PED-1168 jsc#PED-1170 jsc#PED-1218 jsc#PED-1220 jsc#PED-1222 jsc#PED-1223 jsc#PED-1225

For framebuffers with non-zero offset fields, shadow-plane helpers
provide a pointer to the first byte of the contained data. Use it in
simpledrm.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20210803125928.27780-9-tzimmermann@suse.de
Acked-by: Patrik Jakobsson <pjakobsson@suse.de>
---
 drivers/gpu/drm/tiny/simpledrm.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/tiny/simpledrm.c b/drivers/gpu/drm/tiny/simpledrm.c
index 08ae66b1e6f5..481b48bde047 100644
--- a/drivers/gpu/drm/tiny/simpledrm.c
+++ b/drivers/gpu/drm/tiny/simpledrm.c
@@ -639,7 +639,7 @@ simpledrm_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe,
 	struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
 	struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state);
 	struct drm_framebuffer *fb = plane_state->fb;
-	void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */
+	void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */
 	struct drm_device *dev = &sdev->dev;
 	int idx;
 
@@ -677,7 +677,7 @@ simpledrm_simple_display_pipe_update(struct drm_simple_display_pipe *pipe,
 	struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
 	struct drm_plane_state *plane_state = pipe->plane.state;
 	struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state);
-	void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */
+	void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */
 	struct drm_framebuffer *fb = plane_state->fb;
 	struct drm_device *dev = &sdev->dev;
 	struct drm_rect clip;
-- 
2.38.1