Blob Blame History Raw
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Fri Mar 29 18:26:57 UTC 2024 - Muhammad Akbar Yanuar Mantari <mantarimay@pm.me>

- Update to version 0.10.6
  * The Gatling Turret and Javelin Turret now each require one
    crew member.
  * The timer ship in "Sad Archie" has been given the "ramming"
    personality to improve its consistency.
  * Animated ship and planet sprites are now correctly rendered in
    the hail panel instead of not being rendered at all or being
    rendered at a high frame rate.
  * Gave the stock Dreadnought its fourth Torpedo Launcher back
    that it had lost in a previous release to make room for a
    bigger battery; it didn't need the bigger battery.

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Thu Nov  2 23:00:02 UTC 2023 - Muhammad Akbar Yanuar Mantari <mantarimay@pm.me>

- Update version 0.10.4
  * Bug fixes:
    * Content bugs:
      * Typo fixes.
      * Added passenger counts to the descriptions of various Core
        jobs.
      * Various fixes to the new Coalition campaign intros.
      * Corrected the offer conditions of, and various other
        improvements to, "Small Pirate gambling".
      * Ensure that relevant Quarg governments are friendly to the
        Kor Mereti after their transformation.
      * Use fleets of the "Quarg (Kor Efreti)" government in ruined
        Korath space, and NPCs with the "Quarg (Hai)" governmment
        in the "Wanderers: Sestor: Quarg Help 2" and "Wanderers:
        Sestor: Farpoint Attack 2" missions.
      * Cleaned up the descriptions of various spaceport missions.
      * Removed some duplicated text from "Remnant: Celebration 1".
      * Correctly refer to commodity categories in some FW war jobs
      * Make the "Quarg (Hai)" government hostile to the "Kor
        Sestor" government so the Quarg ships will properly aid in
        the defense of Farpoint.
      * Correctly display the payment for Heliarch Jump Drive
        delivery jobs.
    * Engine bugs:
      * Correctly set the application icon on Linux.
      * Fix scrolling up with the keyboard from the top of a short
        list in the load panel causing all the items to snap to the
        bottom.
      * Fix blurriness when dragging to scroll panes in shop panels
      * The "select nearest asteroid" command will no longer select
        asteroids beyond asteroid scan range.
      * The "infiltrating" and "clearance" mission tags will now
        work together correctly.
      * Collision masks will now be generated for ships in save
        files using sprite scales that do not appear in the game
        data.
  * Game content:
    * Mission changes:
      * Changed the government of NPC ships in "FW Katya 2B" from
        "Pirate" to "Bounty Hunter" to better match the lore.
    * Graphics:
      * Swapped a duplicated station landing image for a unique one
    * Other:
      * Tweaked some wording in "FW Pirates: Attack 1".
      * Tweaked some wording in "FW Diplomacy 1C".
      * Removed an extraneous item from the "to offer" conditions
        of "The Book of Skadenga".
  * Game mechanics:
    * New mechanics:
      * Outfits can be given the "unique" attribute which will
        cause the player to be warned when they are about to be
        lost.
    * Mechanics changes:
      * Ships are no longer allowed to be outfitted with negative
        "shield generation" or "hull repair rate" values.
      * Cooling and active cooling will be disabled when a ship is
        overheated. This reverts a change made in the previous
        release.
  * User interface:
    * The "extended jump effects" setting is now off by default
      and has an additional intermediate level of motion blur.
    * Added tooltips for all controls and settings.
    * Added a key to bring up the help dialog for the current panel
      on demand.
    * The main save file for a pilot will always be listed above
      all the snapshots in the load panel.
  * CI/CD and development environment:
    * Fix release names when using the release workflow.
    * Stop building 32-bit binaries for releases.
- Drop 8235.patch: upstream fixed

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Sat Apr 15 13:46:06 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Update to 0.9.16.1:
  Breaking changes:
  * Revert the changes to the accompany objective on mission npcs
    made in the last release.
- Changes in 0.9.16.0:
  Breaking changes:
  * The accompany objective on mission npcs no longer implicitly
    sets the save objective. Plugin missions that had "accompany"
    but not "save" should be changed to include "save" if the
    intention of the mission is that the npcs live.
  Bug fixes:
  * Typo fixes.
  * The Firestorm Battery outfit now has a proper plural name.
  * The Mule's description has been updated to reflect its new
    category.
  * Corrected the name of the passenger in "FW Pug 4."
  * Added a firing sound to the Ka'het Annihilator Turret, as it
    was missing one.
  * Fixed an incorrect planet text replacement in "FW Refinery 1."
  * Prevented a Wanderer job from offering with an impossible
    deadline.
  * Replaced some small numbers that were written as digits with
    words.
  * Shortened Greenview's planet description to fit the UI.
  * The Archon missions will now refresh once on old saves so that
    the new missions are used.
  * The Syndicate ships that attack New Tibet in the FW campaign
    will now be properly hostile to your mission escorts.
  * Hard set the npc name in a Scar's Legion mission description to
    point to the correct npc to kill.
  * Fixed a Remnant rescue job that had an npc location that should
    not have been allowed.
  * Cleaned up the audio on some sound files that had audible
    clicking.
  * Remnant cargo that Korath ships in the Ember Waste carry is now
    more fitting to the lore of their situation.
  * Fixed the object sprites and scaling in the Ssil Vida event.
  * The jump range of systems affected by the Ssil Vida activation
    are now reset when Ssil Vida is deactivated in order to avoid
    a bug in pathfinding. This change will be reverted in the future
    once the pathfinding is improved.
  * Changed a Remnant bounty mission that had an unconstrained npc
    with a jump drive to spawn one without a jump drive as to stop
    the ship from escaping the Ember Waste.
  * Added a fallback mission for people who were in the middle of
    a section of the FW campaign that was changed.
  * The load panel now only lists .txt files from the save folder
    instead of listing every file there.
  * Traveling between systems no longer assumes that hyperdrives
    are always cheaper to use than jump drives.
  * Fixed an error where attempting to launch with a fighter as
    your flagship under certain circumstances could cause you
    to launch with no ship at all.
  * Mission npcs that become disabled by corrosion damage will
    now properly have the disable objective set.
  * Disallowed planet labels from jumping around at different
    zoom levels for a better viewing experience.
  * Fixed a longstanding bug where npcs could get stuck thinking
    they need fuel after traveling through a wormhole.
  * Fixed a bug where fighters would sometimes fail to reparent to
    a carrier that had space for them when recalled.
  Game content:
  * The last mission to give jump drives to the Unfettered is now
    a repeating job instead of a spaceport mission.
  * Added H2H weapons to some Hai ships and increased the base
    crew stats of the Unfettered.
  * Slightly reworked the atomic and ion flare effects.
  * Recategorized the Hai Centipede as a space liner.
  * Changed the landscape images of Mainsail and Inmost Blue to
    better fit their planet descriptions.
  * Recategorized the Saryd Traveler as a utility ship.
  User interface:
  * Clicking on a planet card on the left side of the map now
    selects that planet as a destination on your travel plan.
  Under the hood:
  * Fixed a link in the README to point to the proper location.
  * Made a few small code improvements that were found by
    various compilers and linters.
  * Added new PR labels to the contributing guidelines file.
  * Improved the printing of game data when using the command
    line options.
  * Added checks and warnings to overlapping derived condition
    provider ranges.
  * Added the std:: prefix to two calls to std::move.
- Run spec-cleaner
- Rebase fix-data-path.patch and rename to 
  endless-sky-fix-data-path.patch
- Add BuildRequires libuuid-devel and pkgconfig
- Drop endless-sky-rpmlintrc, was needed for openSUSE 13.1
- Fix scons rpmlint warning
- Use CXXFLAGS Wno-error=dangling-reference not for openSUSE Leap,
  it is unknown for openSUSE Leap

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Wed Apr 12 10:16:04 UTC 2023 - Dominique Leuenberger <dimstar@opensuse.org>

- Add 8235.patch: upstream PR 8235 to fix build using GCC 13.

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Fri Dec  3 15:47:20 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- Drop upstream fixed patches:
  * string-include.patch
  * 0001-build-fix-compilation-on-gcc11.patch
- Rebase fix-data-path.patch

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Thu Oct 28 08:37:50 UTC 2021 - Sebastien CHAVAUX <seb95.scou@gmail.com>

- Update to 0.9.14:
  * Numerous typo fixes
  * Fixes to how several missions are offered to the player
  * Better suggestions of possibly incomplete conditions in some missions
    "visit" dialogues
  * Differentiation between two Remnant engines' reversing capabilities
  * Certain Navy shipyards now stock the Dropship
  * Ships that have no specified "drag" attribute default to 100,
    rather than causing crashes
  * Weaponry that alters the ship's status conditions (e.g. ionization)
    now respects the required minimum value of 0
  * The "interrupt fast-forward" preference defaults to off

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Mon May 31 17:03:16 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>

- Add GCC 11 build fix:
  * 0001-build-fix-compilation-on-gcc11.patch

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Tue Aug 11 06:55:46 UTC 2020 - Dirk Mueller <dmueller@suse.com>

- add string-include.patch to fix build

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Sat May 23 22:24:53 UTC 2020 - Simon Puchert <simonpuchert@alice.de>

- Update to 0.9.12:
  * Bug fixes, including a bug that caused the game to crash on
    startup due to unsupported VSync settings.
  * Buying & selling items at maximum depreciation now accounts for
    the 7-day grace period.
  * Missions will no longer complete if a required passenger isn’t
    landed with you.
  * Several new star images have been added, as well as additional
    jobs for players with many bunks.
  * Tweaks to the balance of solar panels and some Coalition
    outfits, and to the fleets found in Hai space.
- Update to 0.9.11:
  * Rebalancing of human medium warships and transports.
  * Additions:
  * A new region, the Graveyard, can be found near the Ember Waste.
  * New Remnant ships, outfits, and missions.
  * A new Wanderer transport.
  * The ability to modify the systems wherein a government scans
    ships for contraband, and the displayed government name.
  * Enabling secondary weapons to consume more than one unit of
    ammunition per shot.
  * Support for interpolation and character replacement in hails.
  * Support for algebraic condition expressions of arbitrary
    length.
  * Support for disabling specific spaceport news items.
- Fix empty post/postun rpmlint warnings.

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Thu Jan 30 14:16:34 UTC 2020 - Cristian Rodríguez <crrodriguez@opensuse.org>

- Respect %optflags, fix debuginfo generation.

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Sun Oct 06 20:00:00 MDT 2019 - buckyballreaction@gmail.com

- Update to 0.9.10
  * Fixed a bug where cargo was loaded onto ships with 0 cargo space.
  * Fixed a crash when mission NPCs have no system defined.
  * Avoiding a situation where the player could get stuck in Remnant space.
  * Depreciation now happens slower and includes a "grace period."
  * Improved the AI logic for when escorts stop to refuel.

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Mon Dec 17 17:35:20 UTC 2018 - sparschauer@suse.de

- Prevent that the game blocks the main menu buttons due to broken
  symlinks in the data directory caused by brp-25-symlink not handling
  spaces in paths properly (boo#1119628, boo#1119674)
  * Let fdupes create hardlinks instead of symlinks as a workaround

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Sat Jul 15 14:01:56 UTC 2017 - mailaender@opensuse.org

- Update to 0.9.6
  * Fixed a depreciation bug causing random prices for outfits on some systems.
  * Eliminated "death benefits." Depreciation is now the main way that plundering is balanced.
  * Depreciation happens about 3 times slower than it did in 0.9.5.
  * Coalition jobs now "repeat" instead of only being offered once.
  * Fixed a bug where "surveillance" ships scan the player's ship over and over.
  * Added images for all the Coalition and Heliarch outfits.

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Sat Nov 19 17:08:57 UTC 2016 - mailaender@opensuse.org

- update to 0.9.4
  * Vara Ke'sok no longer starts out as an Unfettered planet.
  * Fixed a hang that occurred when maximizing the window.
  * Systems created by game events are now properly connected to the map.
  * The info panel can now handle ships with many more outfits or weapons.
- drop appdata.patch (applied upstream)

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Sat Aug 27 14:27:54 UTC 2016 - mailaender@opensuse.org

- add license, copyright information and changelog
- add an appdata.xml file

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Sun Aug 14 11:33:56 UTC 2016 - mimi.vx@gmail.com

- update to 0.9.2
- see changelog file to list of changes

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Wed Dec  9 13:27:32 UTC 2015 - rpm@fthiessen.de

- Update to 0.8.8:
  * Fixed various bugs with how the game determines which ship is
    your "flagship."
  * The "Uninhabited" government on Ruin will no longer fine the
    player for illegal outfits.
  * Fixed a crash that could happen while taking off if missions
    failed due to lack of space.
  * For detailed changes see changelog in tar-ball.

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Sat Nov 21 14:47:06 UTC 2015 - mailaender@opensuse.org

- update to 0.8.7
- use scons to install the game
- Added fix-data-path.patch to fix installation path of data.

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Sat Oct 31 06:51:27 UTC 2015 - mailaender@opensuse.org

- initial packaging